The most compelling part of this game is at the beginning when survival conditions are not clear yet and impending death is constant.
Past ~28 years old, the progression is fairly linear. The end-game arrives at mid-30s after buying the immortality pill and achieving maximum 1 trillion popularity. I arbitrarily kill in-game days now going on runs, getting drunk in a bar, and robbing the bank as president while waiting for the next exchange rate fluctuation to grow my wealth another 6% (hit $1.2T/P60T at 35years; Im curious as to what getting pension at 60 does but Im immortal). Past a critical threshold, no actions besides currency exchange can significantly add/subtract wealth (even IRS -70% on $10T leaves $3T, still 4 orders of magnitude greater than most expensive item).
Crime actions dont have negative consequences, and yet they return faster cash than the more "earnest" jobs. Thus, I think this game could have more replay value at higher ages if a tactically wrong action could potentially take away all of the amassed wealth.
Organizing a revolution also makes no sense without a trade-off at {$10M + 10M popularity} as it essentially gives a player 100% chance of becoming president. Most players attempting a revolution will already have presidential status since it is achievable at approximately {$3.5M + 3M popularity} (senator + def + finance + election * 2 = $3.5M).
Matthew Tso about Hobo Simulator, v1.1